I get ideas for video games, and design their concepts.
Who: Me.
What: Video game ideas.
Why: To have fun and learn.
Role: Game designer.
Tools: Pen, Paper, Figma, Procreate.
When: November, 2024. Ongoing.
Stable
A hand drawn puzzle game with 3 lanes for 3 block shapes (circle, square, triangle) where you use a hand to grip and drop falling blocks into their lane.
Start with 3 lives.
Bonus life by x points.
Lose 1 life and all blocks in lane when block reaches bottom of wrong lane, or hits different shaped block.
Game over when all life is lost.
Blocks go faster as time go.
Lower contrast on blocks as time go?
Collect knick knacks for lore, and revisit in settings.
To do:
Explore visual design with key frames.
Sketch logo, include game instruction or main character.
Make functional prototype with help from colleague.
Pipe
A puzzle game where you lay or manipulate pipes for a ball to roll from start to end.
Get ball (or other thing) from start to end.
Drag and drop pipes from inventory.
Pipe sticks after amount of time out of inventory.
Point when ball goes through pipe.
Concrete multiplier pipes give points for each passing. For example 5 points once, 10 points twice, and so on.
Amount of points required to roll to next level.
To do:
Nothing yet.
Othem
Platform.
Jump from floor to wall to go on wall, from wall to ceiling, and back.
Double direction dash
Find key.
Open door to next level.
Double jump flips gravity.
Obstacles (spikes, holes, maybe monsters).
To do:
Nothing yet.
Hoppp
One button game.
Platform.
Isometric.
Ball that constantly jumps.
Point on landing.
3 lanes.
Input changes lane.
Stamina of 3 inputs.
1 input refresh every 3 jumps.
Game over if you jump down hole.
Tilemap, 0 is hole, 1 is ground.
To do:
Nothing yet.
Ikonisk
Quiz.
Guess meaning of icon on screen.
Drag left wrong, drag right.. right.
Point for correct guess.
5 guesses.
Start screen.
End screen with stats and share.
To do:
Nothing yet.